Between button mashing and crying like an over pampered toddler, I’ve never got the hang of fighting games. Regularly getting my arse handed to me is standard standard protocol. Even with my zealous attempts I’m often easily beat down. Brawlout kept me very starry eyed throughout EGX London even if however I’m first out of the arena.
It reminded me of great times spent battling my friends on the Gamecube. Hoarding an endless supply of chips into my mouth and long sessions late into the night with my best friends. People might ask ‘if you miss Smash so much why not just dust it off” or pick up one of the established titles like Brawlhalla. After experiencing Brawlout and its colourful world and charming tongue in cheek characters I felt compelled to give it a chance.
Brawlout is an action packed platform fighter, a child of Smash Bros. This indie title was a heap of fun to play at EGX. The world in which you pit yourself against others is a vivid and beautiful collection of arenas. The quirky characters that stem from those areas like the North-American feathered warchief or the Egyptian style Queen of the sands capture and lure the player to it’s beautifully crafted world.
ALLTHINGSPLAYSTATION had a unique chance to catch up with the wonderful people at AngryMobGames during EGX in London to talk a little about their latest title.
Can you talk a little bit about what inspired Brawlout?
‘So brawl out is a platform fighting game, Smash-like and inspired by many others. We have taken parts of Killer Instinct, parts of Tekken, parts of Street Fighter and of course Smash. Kept the bits we love and got rid of the bits we hated.’
The art style of the game is beautiful; could you elaborate more about the direction behind it?
‘Our character design lends itself from the usual archetype fighters we normally see in fighting games. We wanted to show them off in our kind of way. Each character is based on regions of the world. So we got Chief Feathers our bird fighter, he’s a bald eagle taking inspiration from the North Americas. King Apu who is more like an Arabian prince of old. Sephi’ra who is designed with Ancient Egypt in mind. Paco on the other hand is our mighty central American luchadore.’
Brawlout has taken a lot of inspiration from animals. Is there a reason why these were chosen over let’s say your typical humanoids?
‘I think people can relate to animals quite well. What we have done is we have set our game in this pseudo-real world and thought what animal really captures that part of the world. For example we asked what could represent the United Kingdom well and somebody suggested a badger and that was a great idea.’
Will this be the full release of characters of available on release?
We had 6 in closed beta at full release we will have 9 with possibly more character releases coming later.
Will we see post-release development, what sort of shape will it take?
‘We patch our game relatively frequently; we’re very active on our Discord and Reddit and our community is important to us. We get constant feedback and inspiration from them, they’ll say ‘we really like this ‘ or ‘this is a bit too much’. So we take all this and work with it to give our players the best experience possible. We hope to keep on developing aspects of the game in the future.’
Brawlout is seriously addictive. How would you say it’s different from other platform fighters?
In Brawlout we have a rage meter; whenever you hit somebody or somebody hits you you build a rage. When you use a special attacks you expend that rage. When it’s half-full you get what’s called a ‘burst’. You burst by pressing both triggers at the same time, it’s like your get out of jail free card or a akin to a combo- breaker. When your rage bar is full it’s even better, you take less knockback you deal greater knockback and this lasts till your rage bar runs out.’
Let’s talk about online?
‘It’s a peer -to- peer connection; we have two different queue types NA & EU. We’ll be looking to open other regions as the player base grows and establishes itself. At the moment we have four player combat online and local, in the near future we hope to add 8-player local brawl.’
Brawlout hopes to achieve on a bigger scale, promising a very lively competitive scene with tournaments and more. It focuses also on bringing people together with its expanded local play. Recreating for me and many others a few cherished memories of the past, sitting around the TV with a group of friends and having a great time. For those who miss the shoulder to shoulder fun of the past Brawlout will be a good pick up. Casual and hardcore gamers will find a sense of satisfaction that can only be found kicking your friends’ fighters straight off the stage. Brawlout doesn’t take itself too seriously and it’s a nice change.
The title has been released on Steam and will be coming to PS4 & Xbox One in Q3 of this year. Brawlout is fun, quick and polished. Apart from a few balancing issues there are very few negative points to mention. It would be a shame to let this highly addictive game go under the radar.
Out now for Steam.
Coming to PS4 & Xbox One Q3 2017