One of Ubisoft’s stronger demonstrations at this year’s E3 was Skull & Bones. The seafaring naval multiplayer game is clearly inspired by Black Flag’s roaring success. After Assassin’s Creed left naval warfare behind, there was a yearning for its return among the fans. With that in mind, it’s interesting to think why Ubisoft wouldn’t opt for Skull & Bones to be a part of the juggernaut Assassin’s franchise.
Skull And Bones Can Sail Ahead Just Fine Without The Assassin’s Name Attached To It
Speaking to the game’s managing director, Olivier de Rotalier and Ubisoft CEO, Yves Guillemot, Gamespot recently carried out an interview to shed some light on the future of Skull & Bones. Not only that, but it turns out Guillemot really wanted to focus Skull & Bones into a new franchise to provide for its long term success. He believes de Rotalier’s latest project has the potential to become the next big thing published by Ubisoft.
“After Assassin’s Creed IV, we wanted to stay in the pirate fantasy and to make it bigger and stronger”, de Rotalier stated. “The team at Ubisoft Singapore created a prototype featuring 1v1 naval warfare battles, and it was a lot of fun. Though it was also probably quite far from what Assassin’s Creed wanted to do at the time.”
As a result of Guillemot’s believe in the pirate world and the above quote, the decision was made to ensure Skull & Bones would be its own thing. de Rotalier went on in the interview to reinforce Guillemot’s words. He too believes the pirate fantasy is a very compelling idea to gamers. Adding multiplayer into the mix, for an even more enticing game concept. One that de Guillemot and de Rotalier wants to support for as long as fifteen years!
The Long Term Plan For Skull & Bones Must Be Perfect If It Is To Succeed
In order to carry that out, they’ll need to plan ahead. He stated that Ubisoft Singapore had learned a lot from their experience dealing with Ghost Recon: Phantoms. The free to play PC shooter came to an end late 2016. Despite how things didn’t go so well for Phantoms, de Rotalier insists that he and his team have learned a lot on how to catch a gamer’s attention and then retain it in the long term.
“We’re building a game that we want to support in the long term, that relies on strong mechanics like RPG and online. We want to build a strong service to support a long term experience … We have a plan to make it last”
Guillemot has also seized his chance to speak up on the game’s reception, shortly after its showing at E3. He said Skull & Bones enjoyed an unprecedented response following the game’s reveal. He goes on to mention how Skull & Bones has accumulated the most pre release registrations Ubisoft has ever seen. By that, he must be referring to the beta that you can register for right here.
Ubisoft has been struggling this generation, to maintain game sales. They’re great for release window chart toppers. Yet, as seen with The Division and For Honor, player interest seems to slope off after a while. With this trend in Ubisoft titles, we wonder if this commitment to Skull & Bones is a smart move. For all things Skull & Bones, stick around at All Things Playstation.