It’s apparent that the MOBA is not going away whether you like the fast paced, highly strategic multi-player genre or detest it. It has a rather uncanny charm that attracts gamers by the horde, perhaps due to the casual nature of it – the sort of no strings attached frill it brings about, game after game. What we all learn however is that it is not the case at all. Sinking many hours into a game trying to perfect ‘last hitting’ or excruciatingly painful mechanics to secure a beautiful multi-kill is something that demands time and by virtue makes it anything but casual.
The genre has come of age from its early beginnings through mods for WC3 with the almost fanatically followed DOTA, to major power houses such as League of Legends and DOTA2 . It is now a serious contender for many developers and publishers. Nothing demonstrates this more than EPIC Games’ new venture into unchartered territory with their new IP – Paragon which is set to be released late 2016 for Playstation 4 and PC.
At first glance, it incorporates all the key elements of a traditional MOBA that we have grown to love. This includes towers that need to be destroyed, minions who mindlessly march off to their death and the usable four skill iteration that almost all MOBAs have come to acknowledge as an unwritten law.
This title however offers something more, it has all these things we cherish dearly – the beautiful nuances of a great MOBA in the making, but it’s EPIC Games’ stunning Unreal Engine 4 that catches the attention. It packs a punch, a gut wrenching one akin to the feeling adult men feel after being hoofed squarely in the crown jewels. Historically, Unreal Engines have been a go-to tool for big budget studios with the ability to pay millions for its use, EPIC however, hope to make it universally ubiquitous from small time indie developers to top tier AAA developers. This monumental engine drives Paragon to the next level.
Paragon looks visually stunning; the Unreal Engine carries itself through, starting with initial gameplay teasers. The gameplay looks exciting and exhibits traditional values of a MOBA yet acknowledges that there is room for innovation with Paragon’s use of a card system instead of items for in-game character progression. Playable heroes released so far have a distinct EPIC feel to them; there are only so many archetypes imaginable this however hasn’t stopped EPIC Games giving us a fresh fantasy to be allured by.
Early Alpha testing has begun and Paragon seems far from the final product yet we here at ATPS4 can’t help but feel tremendously eager to get our hands on this game. MID or feed.