Recently, a new trailer released for Hob: World Machine. With the game being in development for some time, there are those that have been watching it for a while. For them, this trailer is long overdue. Developed by Torchlight creators, Runic Games, Hob: World Machine is evocative of Bastion and Transistor. That’s not a bad thing by any stretch of the imagination. Similar to them, Runic uses a kind of top-down camera position. This is a great way for players to absorb some great world design. And that’s the first thing that strikes home when first looking at Hob: World Machine.
Light vs. Dark, Nature vs. Machine. A World Of Contrast Is Likely To Stick In Your Mind
Players will be tasked with repairing this machine-like world bit by bit. Exploring its cell shaded environs, they will encounter all manner of beasties and intricate puzzles. The combination of machinery and the fantastic reminds us of a childhood classic – The Labyrinth. You know – the one with David Bowie as the goblin king. Hob: World Machine’s world design is that of a stark contrast between nature and cold hard machinery. The striking art design that Hob: World Machine possesses will do a great job of showcasing this aesthetic with its overly colourful palette.
The world of Hob will offer players two kinds of exploration. Up on the surface, new alliances can be formed with the nearly extinct Sprites. With a lot more colour to be found here, Hob: World Machine’s graphical style will really get to shine. Secondly, we have subterranean areas. These areas will showcase the World Machine and all its working parts that lay below. Intriguingly we are told in several YouTube descriptions that manipulation of this World Machine will change the layout of levels right before your eyes. Did we mention this is a free roaming game too?
Hob: World Machine Will Contain A Story With No Words
We’ve learned, through titles like Inside or Limbo, that less is more… when done properly. In contrast, the design of Hob: World Machine’s world is definitely “more”. Yet as far as storytelling goes, players will be left to interpret things on their own. There will be no text or dialogue to further Hob: World Machine’s narrative. Alongside the sinister nature of some parts of the game, this could serve to create a very memorable experience indeed. Like we said… if it’s done properly.
What we can say with more confidence is that Hob: World Machine’s combat looks great. It looks meaty, satisfying and rewarding. Combine that with your character’s glove-arm abilities to grapple punch and warp his way through the world and you’ve got an enticing indie. The part of the above trailer where the player punches through the ground into a new area altogether is certainly something that pricked our ears up. If Runic plays their cards right, we could have a very memorable experience waiting in the wings.
No official word on a release date yet. The official website simply states “out 2017”.