Recently, news has surfaced that Far Cry 5 will not offer the dreaded “radio tower” mechanic. It’s fair to say there’s a strong voice amongst gamers that Ubisoft’s staple “climb a tower to reveal stuff” mechanic is tired out. And we’re tired of it! This is great news that the developers are excited about. Players will now have to look at the game world in more depth.
The lack of radio towers means players will likely feel far more immersed in what they see in the game world. Gamers paying more attention to the world is something for developers to get excited about. This subtle shift in game design will allow them to create for more memorable moments. Quite how accurate navigation will work just yet is unclear as Ubisoft has gone a step further and removed the minimap as well! Far Cry 5’s lead writer, Drew Holmes explained this in a recent interview with Gaming Bolt:
“I’d have to go and try and meet some locals, see if they’d do anything. Or go to a town and see if there’s anything to do around there. So the goal really was to get rid of the towers as a way of forcing me to interact with the people, pay attention to my surroundings. And sort of intuitively figure out, ‘well, if there’s a town here, there’s a gas station down the road,’ so everything sort of feels like a believable world.”
Far Cry 5 Will Deliver Its Story Differently To Every One Of Us
This will give rise to what Ubisoft intends to be a non linear story. Far Cry 5’s story will offer a series of events unique to every to every player’s session. In other words, no one player will experience the same delivery of the story. Regardless of time spent with with the game. These drastic changes are likely in the wake of Far Cry 4’s main criticism – that it was too similar to Far Cry 3. As lead writer on Far Cry 5, Holmes had something to say about this, too:
“I think going back to the 360 approach, making sure that going to this nonlinear story, I don’t have to go down the same [path]. You and I, if we are playing, don’t have to go down the same set of missions to get to the next beat in the story. We can sort of go around. So from a writing standpoint it’s super challenging to say, ‘here are the beats that we know we have to hit in the story. This is the rise in action that we have to be’.”
Co-op Ass Whoopin’ Is Still Here
One similarity to its predecessor includes co-op play. Due to this non linear delivery of story, narrative progression will be limited to the player hosting the session. So if you buddy up, strap in for the long haul if you want to experience the story together! Far Cry 5 is currently slated for release in February 27th 2018. So we still have a while to wait. For future updates on the open world shooter, stick with All Things Playstation.
Check out the below video for all trailers available on Far Cry 5