Far Cry 5 may be set for a February 2018 release, but Ubisoft are not holding back on releasing details of their upcoming game. This is fairly typical marketing practice for Ubisoft as they never seem to be able to keep quiet on anything for long. Most notably, their mouthpiece for Far Cry 5 seems to come in the form of Drew Holmes. He’s the lead writer on the game and has been letting the cat out of the bag with several news outlets. We thought it would be useful to collate everything he’s unveiled so far.
Weapon Customisation Is Deeper And More Varied
Holmes recently spoke to Gaming Bolt about weapon customisation in the game. He believes it will feel familiar to players of previous Far Cry titles. Only this time, there will be more options to explore. As well as a higher count of different weapons to mess about with.
“It has a robust [customisation] system. And there’s going to be lots of weapons to play around with. We’re going to go into it later. But expect improvements on stuff you have seen in previous Far Cry games.”
But that’s not all. We’ve also learned that, for the first time, Far Cry 5 will offer character customisation. With a full character editing suite in-game, players can unleash their imagination on creating their perfect Hope County vigilante.
Far Cry 5 Does Away With Mini Map And Radio Tower Mechanics
This one is a welcome change. Yet it leaves us wondering exactly how navigation will be handled in-game. We’re currently left with the impression that there will be no navigation. Holmes leads us to believe that players will be expected to wander aimlessly about to discover things on their own. An added investment into the idea of paying attention to the physical game world is expressed here.
“I think in Far Cry 3 and Far Cry 4 you got into a rhythm of, ‘the only way that I can find out what to do in this area is to go climb a tower, hit a button and all of these things pop up.’ We really wanted to focus on exploration with a sense of, ‘I’m not sure what to do or where to go’.”
Holmes also recognises how this mechanic can impact on delivery of story. No one player will experience the story in the same sequence of events. When playing co-op, the host’s story will be saved as progress but the joining player will have to rediscover these things on their own. So if you both want to experience the story together, you’d better strap in for the long haul. Is this a good idea or a bad one? After all, it seemed to work in Far Cry 4.
Far Cry 5’s Campaign Will Take Around 30 Hours To Beat
Again, speaking to Gaming Bolt, Holmes confirmed the length of Far Cry 5’s campaign. This is around the same length as Far Cry 3 and 4. Although, you know the score with open world games. There’s no doubt in our minds that Ubisoft will cook up plenty of diversion for players to indulge in. You could likely make the game last as long as you like!
Far Cry 5 is out on February 25th, 2018. For future updates, stick around at All Things Playstation