This year’s E3 saw some further reveals of the highly anticipated neo-noir adventure, Detroit: Become Human. The game centres itself in a world where androids are used as servants with a select few beginning to become self-aware. Conceptually this game is nothing new. But from what we have learned in the recent reveal, Detroit: Become Human looks very promising. We now know the game revolves around three playable android characters. Kara, self aware and struggling to live in the world seeing the exploitation of her kind. Connor, a police detective tasked with hunting down defective androids. Most recently, Markus, a leader of a robotic uprising. Much of the overall story remains a mystery but it’s safe to assume these three stories collide at some point.
Detroit: Become Human Has Completed Its Narrative Trifecta
Last year’s gameplay trailer picks up shortly after the events seen with Kara. This was also shown at E3. Playable character Connor, is caught amidst a desperate hostage situation. Similar to Heavy Rain, the player must examine aspects of the crime scene in order to work out how the situation unfolded. A thorough understanding through clues found will boost a ‘success rate’ percentage. The higher the success rate, the higher the player’s chances are of talking down the suspect. You must then make careful choices in your approach, each one leading to a different outcome. The intensity of this sequence is reminiscent of the rippling decision-making in franchises such as Mass Effect or Dishonored. Yet Detroit: Become Human offers this style on a faster-paced scale.
This year, our new E3 trailer focuses on character Markus, at the forefront of the android revolution. The player must negotiate their way through the streets of Detroit, making moral decisions and directing the narrative in their own personal way. Markus can either choose a more violent or pacifistic approach to his uprising. This choice-led style of gaming has become a signature of French developers Quantic Dream. The team is known for previous hits such as Beyond: Two Souls and Heavy Rain. With a supposedly 2000 page long script, Detroit: Become Human uses an evidently filmic approach to the game. Quantic Dream has leveraged the advantages of cinema and videogames to create their games. Universes, with all the style and entertainment of watching a movie and the perfect amount of participation.
A Modern Gaming Approach To A.I And Sci-Fi
Stylistically the game feels like a collision between Heavy Rain, Minority Report and Bladerunner. Subsequently Detroit: Become Human taps into a very relevant philosophy of today. At what point of technological development should man cease to play God? It would’ve been great to see more uncovering of the overall story but this reveal did not disappoint. I’m still holding out a lot of hope for Detroit Become Human. We were hoping to be leading our robot comrades to freedom later this year but a 2018 release is looking much more likely. So the revolution will unfortunately have to wait.