Players have been exploring Bungie’s anticipated sequel to the open-world FPS RPG for easter eggs, glitches, hints and secrets since the open beta went live on July 21 st .
Unfortunately the game needs a fair bit of polishing before a full release. Despite the documented challenge it’s giving even the most hardened of Destiny veterans with the Cabal Red Legion proving a worthy opponent. Guardians have discovered a way to nullify any real opposition in one area by exploiting a glitch giving players unlimited energy for super attacks.
Discovered by Twitch channel LuCKyy_and_BW the glitch can be used for all three new subclasses of Sentinel Titan, Arcstrider Hunter and Dawnblade Warlock in the beta’s Inverted Spire strike.
Here’s How To Do It
To access the glitch, when you begin the strike kill the fodder enemies in the area and don’t move. When the pikes arrive use your super attack while jumping onto the pike. You should see your super weapon in the hands of your Guardian while they’re sitting on the vehicle. Swap out your primary weapon then switch back to the original primary weapon and you’ll have an infinite super attack.
This bug will no doubt be at the top of the list of Bungie’s bug fixes and everyone knows betas are to find issues just like this but players aren’t happy that the current balance and bugs in PVE means they end up feeling underpowered. Bungie expects to fix this issue by the release date of September 6 for PS4 and Xbox One and October 24 for PC.
This Is Exactly What The Destiny 2 Beta Is For
Some of the bugs are already fixed for the finished product. Destiny 2 beta lead designer, Rob Engeln, commented: “The nature of a Beta of this scale requires that it’s based off a build of the game that is now months old. So, in many cases, your feedback is helping us validate changes.” Engeln went on to confirm that power ammo drops will be guaranteed from some enemies to make them more reliable weapons and various tweaks have been made to grenades, boss health, and weapon damage to enemies.
It’s not all doom and gloom though, the PVP is reported to make players feel great with enough variety to make the experience challenging instead of punishing.
That may change when adjustments are made for PVE. Key to Destiny’s mission is all weapons function the same no matter where you are in the game. The same perks, damage, and speed. So whenever a change is made to fix one problem the knock-on effect can have poor results in another area of the game.
How Would You Re-Balance?
Weapon loadout limitations are a fundamental issue with balance. Guardians are given access to only one power weapon – rocket launcher, fusion/sniper rifle, shotgun, grenade launcher and heavy machine guns. Two primary weapon slots are available for auto/pulse/scout rifles, hand cannons, side arms and submachine guns. This gives the game a great sense of fairness in PVP but severely limits versatility in PVE.
One quick fix could be reducing the painfully long ability cooldowns and maybe buff the Hunter class… Because why would anyone play them now without being a masochist?