Unfortunately, Ubisoft sailed through 2016 without its typical yearly release of an Assassin’s Creed game. This was a welcome respite to what has been a growing apathy towards what was once a much loved franchise. It has pulled in great sales figures and has a solid fan base to boast.
An Onslaught Of Yearly Titles Came To Boiling Point
Over the years Ubisoft’s unrelenting pace at which Assassin’s Creed games have been released has cost them some quality that earlier titles enjoyed. Tarnished by generally lack lustre releases in recent years and sluggish commercial performance, Ubisoft has opted to slow down their development cycle for Assassin’s Creed: Empire. Ubisoft CEO Yves Guillemot states “We are working hard on this game and it will be launched when ready.” This is obviously Ubisoft’s apprehension of releasing an under polished game, hitting similar woes encountered by their Unity and Syndicate titles.
The echoes within the chamber have been growing louder and as of late 2016 Assassin’s Creed: Empire, a name which is yet to be confirmed, has been slated for late 2017. Ubisoft have been extremely reserved on releasing any more information on said title. But whispers about the forthcoming game have been circulating the web since a supposed developer at Ubisoft leaked information on the anonymous 4chan forum in a short Q&A session in early 2016. The posts have been collated and presented here on a NeoGAF post.
Assassin’s Creed: Empire Teases A Fresh New Beginning
What we can learn from the comments, if confirmed to be a Ubisoft employee is that it’s more than likely that that Assassin’s Creed: Empire will be set in ancient Egypt. A very exciting prospect if you have followed Assassin’s Creed from the beginning. This takes us to a time before the Templars even came into existence. By the very nature of the setting and lack of historical restraints, we can assume Ubisoft will have much more creative freedom to shape a world that will be a joy to explore. Picturesque sand dunes, epic antiquity and formidable chariot combat come to mind. What they will deliver is yet to be seen.
Longer developer cycles could also indicate that there will be less recycling which has become a key pillar in AC production. The costs of which have been attributed to assets being recycled to diminish sky rocketing development costs. But this has left players feeling the franchise is becoming stale. Or regularly rehashed, rebranded and resold. The team at All Things Playstation welcome this new direction. We applaud and encourage Ubisoft to take their time. As much as we like seeing new iterations after the next, we want to see the greater vision realised properly. Not diminished by pressing commercial deadlines. Ubisoft, we eagerly await a return to the golden age.