September 13th was the last day at work for Bruce Straley. The news comes after Naughty posted the below on their Twitter account.
— Naughty Dog (@Naughty_Dog) 13 September 2017
Straley had been with Naughty Dog for eighteen years. He started out back when it was a tiny company, working as a texture artist for Crash Team Racing. He would later go on to work on the first Uncharted game and ascend to the position of creative director on its sequel. After Amy Henning, director and scriptwriter of various Uncharted games left, he helped Neil Druckmann to formulate the success that was Uncharted 4. Did we mention Straley was also a driving force behind The Last of Us?
His blog leaves a heartbreaking message to his colleagues and fans alike as he leaves with a heavy heart. He has much affection for his now ex-colleagues and you can read his departure note in full below.
“I’m leaving Naughty Dog with the strongest team it’s ever had, and that’s saying a lot. But more than the talent, it’s the people that I’ll miss the most. The work culture at Naughty Dog is about getting out of your seat and solving problems together. It’s what has allowed me to build so many friendships and gain so much respect for this stellar group of people.”
“I get it–‘it’s just work’–but when you spend as much time as we do together, in the pressure cooker of creative work and deadlines, you really get to know a person. And I’ve had my share of difficult and humbling moments. But having the privilege to see people grow beyond their concept of what’s possible for themselves technically, creatively, and personally has been the most rewarding aspect of my job and continues to motivate me to do the same. I’m so proud to have been a part of this team. I can’t wait to see what they create in the future.”
“As I close this chapter with a heavy heart and an appreciation for everything Naughty Dog has done for me, I open the next with an excitement to continue the journey into the creative process. I don’t have anything to announce just yet, but I look forward to the discovery and to sharing it with you all soon.”
While he has not been involved in development for The Last of Us 2, it’s obvious that his absence from the studio will be felt by his colleagues. No reasons for his departure have yet surfaced.